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Miyamoto also expressed Nintendo's interest in working with HD graphics, but clarified that the company is primarily focused on gameplay. However, Nintendo president Satoru Iwata later stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor. Public rumors surrounding the console began to appear in 2010, with speculation of an upcoming revision of the Wii scheduled for 2011 known as the "Wii HD", that would support high definition video and have a Blu-ray drive.
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Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept that was suggested but not financially viable earlier in the project. Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players (similar to the VMU for Sega's Dreamcast). The concept of a touchscreen embedded within the controller was originally inspired by the blue light on the Wii disc tray that illuminates to indicate new messages. Ideas on which direction to take for the new console led to a lot of debate within the company, and the project started over from scratch on several occasions. It was decided that a new console would have to be developed to accommodate significant structural changes. Game designer Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for Wii also contributed to the system being regarded in a separate class to its competitors' systems, the PlayStation 3 and Xbox 360. With Wii U, Nintendo wished to bring back " core" gamers. The system was first conceived in 2008, after Nintendo recognized several limitations and challenges with the Wii, such as the general public's perception that the system catered primarily to a " casual" audience. On March 3, 2017, Nintendo released its successor, the Nintendo Switch, which retained and refined concepts introduced with the Wii U. It had low sales, primarily credited to a weak lineup of launch games, limited third-party support, and poor marketing including the lack of distinguishing the unique functionality of the GamePad from just being a tablet device for the Wii.
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It was praised for its innovative GamePad controller, improvements to online functionality over the Wii, backwards compatibility with Wii software and peripherals, and price however, it was criticized for its user interface and functionality, and the GamePad's short battery life. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social networking service which allowed users to share content in game-specific communities.
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Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. The Wii U is backward compatible with all Wii software and accessories. The Wii U Pro Controller can be used in its place as a more traditional alternative. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, and action buttons.
The Wii U is the first Nintendo console to support HD graphics.
Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The Wii U ( / ˌ w iː ˈ j uː/ WEE YOO) is a home video game console developed by Nintendo as the successor to the Wii.